Act first, think later
plan....do
Seems like a simple thing to do....think first and then act. I spent some time trying to get someone to share plans with me prior to asking me to act. Bugs tend to be fairly tricky things, and its good not to have them...typically they show up when one has either:
a. worked way the hell too long
b. adds a feature to something that doesn't support it
So of course with this mind you'd think that the first reply to "What kind of features will this have?" would be:
"Let me send you the info!"
Erm...no. Instead it was "You know, if you're not busy enough, I can assign you more..".
Gee, thanks...then there is only one thing to do...Persevere until people finally catch on that you're trying to help them.
To be honest I think I'm a little hard on the place I work at sometimes. Where else could I get paid to playtest and program video games? This morning I started by testing the AI for a new project. I followed that up by doing some bug fixes and had an hour in the sun munching some goodies from home. Its a rough life:)
On the home front, my favourite tree is very happy:) Two days after getting rid of a year of deadwood, I can see the berries budlets starting to form. We've had it for around 20 years now. My dog used to sit in the shade under the tree. Sometimes in the Summer I like to grab berries from the tree for breakfast:) Katy has been saying that the berries should all be hers from now on as I've had years of berries....naaaaah. I don't think so:)
-Plasnid